The Outer Worlds 2 offers a highly reactive experience, often making you feel the consequences of your choices in subtle ways.
In my review, I highlighted the game’s impressive reactivity—whether through early mission interactions that influence later events or crewmates commenting on odd habits like jumping from heights instead of using stairs. The game continuously acknowledges your actions.
Curious about the limits of this reactivity, one player tested the game by going naked and interacting with NPCs. As observed by Reddit user Glorf_Warlock, many early-game characters indeed comment on your lack of clothing.
Testing this in a late-game save showed NPCs no longer react to nudity, possibly because the story takes precedence and characters have grown weary of your antics.
"Niles was pretty flustered to greet me when I was in nothing but my underwear - and de Vries was not happy to have to debrief me in my briefs."
The Outer Worlds 2 creatively responds to players' unusual behaviors, including nudity, especially early in the game, enhancing immersion and character interaction.
Author’s note: The game’s attentive NPC dialogues deepen immersion by playfully reacting to unusual player actions, including running around naked early on.