I've considered all the common arguments against including romances in RPGs, and I understand them. Not every game requires romanceable companions, and forcing romance can often backfire, leading to poor storytelling. Moreover, adding romance can sometimes restrict a character’s development or impact their agency. There is also the concern that players who don’t explore these romantic options might feel left out.
David Gaider, one of the best writers of video game romances, acknowledges that romance is a delicate balance to achieve. His work on Dragon Age characters like Morrigan, Alistair, and Dorian showcases romances that stand as stories on their own, while also allowing characters to remain fully developed even outside of romance paths.
Obsidian Entertainment has openly expressed disinterest in incorporating romances in their recent titles. However, they excel at creating compelling characters that players deeply connect with. With the release of The Outer Worlds 2, I find myself hoping again that Obsidian might reconsider and include romantic elements.
Star Wars: Knights of the Old Republic 2 stands out as one of the few Star Wars stories acknowledging the existence of sex and romance. This is partly due to its mature themes and the subtle presence of romance woven through the narrative.
"Star Wars: Knights of the Old Republic 2 is one of, like, two pieces of Star Wars media that feels like it’s set in a world where sex exists. That is due in part to its more mature themes, but also because of how there’s an undercurrent of romance throughout the entire story."
While understanding the risks, the inclusion of meaningful romances can enrich RPGs, and games like The Outer Worlds 2 would benefit greatly from exploring this storytelling depth.